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Thursday, August 28, 2008

Castlevania - Regional variations and localization

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In Japan, the series is most commonly known as Akumaj? Dracula ("Demon Castle Dracula"). However, not every installment of the franchise has borne that title. For example, the first two installments for the Nintendo Game Boy were released under the title Dracula Densetsu ("Dracula Legend") and the game known in North America as castlevania III: Dracula's Curse was originally released in Japan as Akumaj? Densetsu. castlevania: Bloodlines was also released as Vampire Killer in Japan. Starting with the release of castlevania: Harmony of Dissonance for the Game Boy Advance, the Japanese games adopted the "castlevania" name for a brief period. According to series producer Koji Igarashi the developers chose to adopt the castlevania moniker as a way to involve scenarios that do not solely revolve around Dracula him...more

Recurring major characters

... in the form of supporting characters. The main weapon of choice for the Belmont Family is the ancestral whip, named "Vampire Killer". It has been said that only members of the Belmont family can use the whip; anyone else will eventually die after using it...more

Castlevania III: Dracula's Curse (Gameplay)

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castlevania III abandons the adventure game elements of its immediate predecessor and returns to the platform game roots of the first castlevania title. Unlike castlevania, however, castlevania III is not strictly linear: You get an assortment of four characters, and after completing the first level, and at several other points throughout ...more

Castlevania - Evolution of the games

...f the secondary weapons by complex magic systems in which spell components are obtained from enemies or found in the castle. These systems use hearts to replenish MP and often include most of the classic secondary weapons among the much larger variety of spells and attacks.

In addition to reinventing the technical aspects of castlevania, symphony adopted an entirely new image and art direction for the world in which the games took place and the characters that existed within it. The early installments portrayed something of a sword and sorcery or dark fantasy thematic interspersed with a rugged, leather armor bound look for the Belmont bloodline. With the advent of illustrator and concept artist Ayami Kojima onto the development team beginning with symphony, the design underwent a total transformation into an elegant, hauntingly beautiful appearance inspired by the European Mannerist and Baroque art periods befitting of its romantic Gothic horror theme. As such the characters' dress and condition evolved into ornate and grand ensembles including flowing jackets, vests and period attire and the imagery and...more

Yoga Meditation Retreat

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